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Individual Project

Final Video and Breakdown

The individual project I submitted in the form of a “semi-finished product”. The original plan was to create an experimental short film that combined green screen and Unreal Engine. However, due to mistakes in the allocation of energy and time management, the final work fell significantly short of my initial expectations. This experience has given me a clearer understanding of the key issues in the personal creative process.
The preparatory work for the project was thorough. I completed the script and visual design. However, during the execution phase, I was overly devoted to exploring advanced techniques such as procedural modelling, which consumed a great deal of valuable production time. This idealistic pursuit of technical details led to the significant simplification or postponement of the original creative design due to insufficient time. To meet the submission deadline, I had to hastily integrate the existing materials, which directly resulted in the lack of details and low completion rate of the final product.
Although the final product was not entirely satisfactory, the gains from this practice were still clear. Firstly, I verified that the workflow combining the green screen and the Unreal Engine was feasible, and its visual potential was enormous. Secondly, I accumulated valuable technical experience in areas such as procedural modelling, laying a foundation for the future.
The most crucial lesson is: Clear deadlines must be set for the “technology development” stage. This experience has deeply taught me that in personal creation, it is crucial to balance creative ambition with practical execution. In future projects, I will combine thorough pre-planning with strict time management to ensure the completeness of the final outcome, rather than delivering a half-finished product full of regrets.

Story at the beginning

Building Reference

Taking photos as reference

At the beginning , I want to create an armor character

I also attempted to give this transformed character some equipment similar to a mask, but due to time and resource constraints, I didn’t implement this design.

I tried to create the whole scene procedurally. It did not work completely, but I learned how to make a custom PCG building in UE.

Initial Animatic

This is a shooting plan

Tips

This part is AI production

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